Why It Matters
- >Shows systems-level C++ work beyond my primary DevOps and backend stack.
- >Exercises memory-conscious runtime design, rendering loops, event systems, fixed-timestep simulation, asset ownership, and build tooling.
A reusable C++17 2D engine prototype with an ImGui editor, ECS scene model, OpenGL sprite rendering, input mapping, simple physics, prefabs, asset manifests, packaging, and sample games.